Writing on software design, company building, and the aerospace industry.

All of my long-form thoughts on programming, leadership, product design, and more, collected in chronological order.

OllmOne现已支持Llama 3

Llama 3已经发布了,现在想要快速尝试Llama 3,只需要从Mac App Store下载OllmOne。 OllmOne是一款离线大语言模型工具,我刚刚为OllmOne支持了Llama 3,欢迎各位小伙伴提出宝贵的建议! OllmOne有一些好用的功能,我简单介绍一下。

Crafting a design system for a multiplanetary future

Most companies try to stay ahead of the curve when it comes to visual design, but for Planetaria we needed to create a brand that would still inspire us 100 years from now when humanity has spread across our entire solar system.

Introducing Animaginary: High performance web animations

When you’re building a website for a company as ambitious as Planetaria, you need to make an impression. I wanted people to visit our website and see animations that looked more realistic than reality itself.

Rewriting the cosmOS kernel in Rust

When we released the first version of cosmOS last year, it was written in Go. Go is a wonderful programming language, but it’s been a while since I’ve seen an article on the front page of Hacker News about rewriting some important tool in Go and I see articles on there about rewriting things in Rust every single week.